Creating new Physical Materials in the 3ds Max Material Editor with the same names as the existing V-Ray materials to be reproduced.V-Ray materials can be converted to Arnold-compatible materials manually by: Nvidia mental ray (3ds Max 2018 and earlier).Although the Arnold Standard Surface material can be rendered only with Arnold, Physical Materials can be rendered with the following 3ds Max render engines: Solution:Ĭurrently, the 3ds Max 2017–2020 Scene Convert feature does not include a preset to convert V-Ray materials to Arnold-compatible materials, such as the Physical or Standard Surface material types.įor maximum compatibility with multiple renderers, V-Ray materials should be converted to the 3ds Max Physical Material type. ![]() How to convert V-Ray materials to Arnold-compatible materials in 3ds Max. ![]() How to convert V-Ray materials to Arnold materials for rendering in 3ds Max Issue:
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